Mahjong Linker Kyodai Game
Playtouch link puzzle: fifty levels across five worlds, each cleared with three-bend routes before its own countdown empties.

Fifty levels spread across five worlds sit behind Mahjong Linker Kyodai Game, and none of them are solved by patience alone. The tiles lie in a single flat layer, and a pair disappears when you can draw a link between the two faces that turns no more than three times and crosses nothing else.
Speed is the other half of the design. Playtouch gave every level its own countdown in this 2016 build, which turns the board into a scanning exercise: work out the route, but decide quickly, because a level left unfinished when the bar empties has to be taken again from the top. Two turns and nothing in the way is also the rule in Pixel Cat.
A hint and a shuffle sit beside the board for the moments the layout goes dead. The hint points out one live link, the shuffle redeals whatever is left, and both eat into the same countdown you are racing, so the cheapest habit is to sweep the outer ranks twice before touching either. More of the same shape sits in the full Tower list.
The 800 by 600 stage is close to square and gains a lot from full screen, since a three-bend route is far easier to trace when the tiles are large. Touch input is supported, and a single flat layer suits a tablet better than a stacked pyramid would. Reading the edges first works in the Animals Connect board too.
Controls
Mouse on desktop, or a tap on each tile on a touchscreen.
How to Play
- Look across the flat board for two tiles carrying the same face.
- Trace the link in your head: three bends are the ceiling, and no other tile may sit on the path.
- Click the first tile, then its twin, and the pair leaves the world you are working through.
- Empty the level before its countdown runs out to move on towards the fiftieth.
- Spend a hint or a shuffle when the tiles that remain have no legal link between them.
Tips & Tricks
- Clear the outer ranks first — rim tiles need fewer bends, and removing them opens routes into the middle.
- Count the corners before clicking — a route needing a fourth bend is not legal, however obvious the pair looks.
- Hold the hint for the later worlds — the boards tighten as you climb, and the seconds it costs hurt less at the start.
- Redeal only when nothing links — shuffling while routes are still open throws away a level you had half solved.
- Set full screen before world one — the near-square stage enlarges cleanly and the Kyodai faces stop blurring together.
Frequently Asked Questions
How many levels are in Mahjong Linker Kyodai Game?
Fifty, split across five worlds that grow tighter the further you climb through them.
How many bends can a link take in Mahjong Linker Kyodai Game?
Three at most. A route that needs a fourth turn is refused, even between two identical faces.
Is Mahjong Linker Kyodai Game timed?
Yes. Every level carries its own countdown, and the level must be replayed if the board is not empty when it ends.
Are hints available in Mahjong Linker Kyodai Game?
A hint and a shuffle both are. The hint shows one live link, the shuffle redeals the remaining tiles, and each costs time.
Can Mahjong Linker Kyodai Game run in full screen?
Yes, and the 800 by 600 stage benefits from it, because long routes are far easier to follow enlarged.
