Among Impostor Mahjong Connect
WillingGames.com stacks crewmates and impostors on a timed two-turn grid with no final level, only harder ones.

Among Impostor Mahjong Connect prints crewmates and impostors onto flat tiles and asks for pairs carrying the same item, joined by a line that turns twice at most. WillingGames.com assembled the 2021 build from flat two-dimensional artwork in strong colours, which is the reason a packed grid still reads clearly.
There is no fixed finish. The layouts get harder as you climb and the game’s own question — how far up you can get — is the whole scoring premise. Every board is a timed challenge, so that ladder is climbed at speed rather than at leisure. Another board from the same undemanding group is Advent Mahjong.
Because everything sits in one layer, the difficulty is never about what you cannot see; it is about which tiles are boxed in. A pair in the middle of a full grid usually has no legal route until the tiles around it have gone, so the order you take pairs in decides whether the second half of the board opens up or seizes. A hint is available for the times it seizes anyway.
The stage is 900 by 600, a comfortable landscape shape that scales up well; taken full screen, the impostor and crewmate faces stop competing with one another at the far edges of the grid. The build also accepts taps, and a single-layer grid is one of the few tile formats that genuinely survives a phone screen. The same two-bend path rule drives Pet Connect.
Controls
Mouse on desktop, or tap the tiles on a touchscreen.
How to Play
- Scan the grid for two tiles carrying the same crewmate or impostor.
- Trace the connection — two right-angle turns is the ceiling.
- Click both tiles in turn and watch them lift off the grid.
- Empty the board before the level's time is up to climb one step further.
- Call the hint when the grid has stopped giving you anything.
Tips & Tricks
- Free the trapped middle — a tile ringed by neighbours has no legal route until one of them goes.
- Take the edges when in doubt — outer tiles almost always have a two-turn path already available.
- Keep the pace up — every board is timed, and the ladder gets steeper rather than more forgiving.
- Read the impostor colours — the flat artwork repeats palettes, and two similar figures cost you a click.
- Set full screen early — 900 by 600 stretched to monitor height keeps the far corners of the grid in play.
Frequently Asked Questions
How many turns can a line make in Among Impostor Mahjong Connect?
Two. A pair of identical tiles clears when the path between them bends no more than twice at right angles.
Does Among Impostor Mahjong Connect have a last level?
No fixed one. The layouts keep getting harder, and how far you climb is the score.
Are the boards in Among Impostor Mahjong Connect timed?
Yes, each one is a timed challenge, so the grid has to be emptied before its clock finishes.
Can Among Impostor Mahjong Connect fill the screen?
Yes. Taking the 900 by 600 stage full screen keeps the corner tiles as legible as the central ones.
Does Among Impostor Mahjong Connect work on a phone?
It does — taps select tiles, and a one-layer grid is the format that suits a small screen best.
