Aqua Link
Four modes of underwater block-linking on a two-turn rule, with a Bomb, a Magnifier and a Shuffle to spend against the clock.

Under the water in Aqua Link the pieces are blocks rather than tiles, and they clear in identical pairs joined by a line that turns at most twice. Two turns is a hard ceiling: a route needing a third corner is not a match, which is what keeps a board full of visible twins from being easy.
Lof Games built four ways to play it — Classic, Arcade, Challenge and Absolute — across a set of difficulty levels, and the clock runs in all of them. Power-ups take the edge off: a Bomb clears trouble, a Magnifier helps read a crowded patch of blocks, and a Shuffle redeals when the two-turn rule has left nothing legal on the board. The same group of boards includes Ez Mahjong.
Scores go to a leaderboard and achievements record what you have managed, so the 2013 build has more structure behind it than a single endless layout. Working through the modes in turn is also the quickest way to learn the board, since each one leans on a different half of the skill. A neighbour from the same shelf is Tile Match Connect 3 Tiles.
The stage is 800 by 450 and the marine art is colourful enough that similar blocks blur together at small sizes; full screen fixes that and makes a two-turn path easy to follow by eye. Mouse and touch are both supported. One more board from the same group is Amazing Bubble Connect.
Controls
Mouse on desktop, or tap one block and then its twin on a touchscreen.
How to Play
- Choose a mode: Classic, Arcade, Challenge or Absolute, and set the difficulty you want.
- Find two identical blocks in the underwater grid.
- Check the route between them turns no more than twice and passes through no other block.
- Connect the pair, and keep connecting before the clock empties.
- Spend a Bomb, a Magnifier or a Shuffle when the remaining blocks stop offering legal routes.
Tips & Tricks
- Two turns is the ceiling — count the corners of a route before you click, not after the pair is refused.
- Open the outer blocks — clearing the edges gives interior pairs the room their corners need.
- Save the Bomb for a knot — it is wasted on a patch you could have unpicked with two ordinary links.
- Use the Magnifier when the shoal thickens — the marine palette repeats, and a misread block costs clock time.
- Play Aqua Link in full screen — the 800 by 450 stage is small for tracing a path across the whole grid.
Frequently Asked Questions
How do you connect blocks in Aqua Link?
With a line between two identical blocks that makes no more than two turns and crosses nothing else.
What modes does Aqua Link offer?
Classic, Arcade, Challenge and Absolute, each played across a choice of difficulty levels.
What power-ups are in Aqua Link?
A Bomb, a Magnifier and a Shuffle, which between them clear a knot, help you read the board and redeal a locked grid.
Does Aqua Link keep scores?
Yes, there is a leaderboard and a set of achievements tracking your progress across the modes.
Can Aqua Link be opened in full screen?
It can, and it helps: at 800 by 450 the marine blocks are small for following a two-turn route across the grid.
